

In addition, Steam will collect and process a user's personal data whenever they provide it as part of communication with others on Steam in Steam Community Forums, chats, or when a user provides feedback or other user generated content. The terms say the Steam community includes message boards, forums and chat areas, where users can exchange ideas and communicate with each other.

This evaluation only considers policies that have been made publicly available prior to an individual using the application or service. Additionally, other policies used for this evaluation include: Security Policy, and Steam Subscriber Agreement. The Privacy Policy and Terms of Use used for this evaluation can be found on Steam's website, iOS App Store, and the Google Play Store.

Steam can be accessed through its website, and is available for download at the iOS App Store, and the Google Play Store. However, the terms do not discuss student data privacy and potential use by students in K-12 institutions.

Lastly, Steam's terms also say that users can access, modify, delete, and export their personal information from the Steam service at any time. The terms say Steam is not intended for children under 13 year of age and Steam does not knowingly collect personal information from children under the age of 13. In addition, the terms say Steam understands that secure products and services are critical in establishing and maintaining trust with their users. The terms say Steam recognizes how important it is to help protect their users' privacy and security. However, the terms do not say whether Stream may display targeted advertisements to users or whether Stream may track users across different applications and services on the internet for advertising purposes. Steam's terms say they may share anonymous data, aggregated or not, with third parties. In addition, the terms say Steam does not sell a user's data to third parties, but Steam may process anonymous data of users to analyze and produce statistics related to the habits, usage patterns, and demographics of customers as a group or as individuals. Steam is a video game digital distribution service and storefront by Valve with support for virtual reality headsets.
